Iso
Iso Stats
49 %
3.26 %
1.07
Iso Abilities
c
q
e
x
Ability: Contingency
Cost: 250
EQUIP to assemble prismatic energy. FIRE to push an indestructible wall of energy forward that blocks bullets.
Ability: Undercut
Cost: 200
EQUIP a molecular bolt. Fire to throw it forward, applying a brief FRAGILE to all players it touches. The bolt can pass through solid objects, including walls.
Ability: Double Tap
Cost: 150
START a focus timer. Once completed, enter a flow state during which downed enemies you kill or damage generate an energy orb. Shooting this orb grants you a shield which absorbs one instance of damage from any source.
Ability: Kill Contract
Cost: 7 (Kills, Orbs, and Spike Plants/Defuses)
EQUIP an interdimensional arena. FIRE to hurl a column of energy through the battlefield, pulling you and the first enemy hit into the arena. You and your opponent duel to the death.