Iso

Iso Stats

Win Rate

49 %

Pick Rate

3.26 %

K/D

1.07

Iso Abilities

Contingency

c

Undercut

q

Double Tap

e

Kill Contract

x

Ability: Contingency

Cost: 250

EQUIP to assemble prismatic energy. FIRE to push an indestructible wall of energy forward that blocks bullets.

Ability: Undercut

Cost: 200

EQUIP a molecular bolt. Fire to throw it forward, applying a brief FRAGILE to all players it touches. The bolt can pass through solid objects, including walls.

Ability: Double Tap

Cost: 150

START a focus timer. Once completed, enter a flow state during which downed enemies you kill or damage generate an energy orb. Shooting this orb grants you a shield which absorbs one instance of damage from any source.

Ability: Kill Contract

Cost: 7 (Kills, Orbs, and Spike Plants/Defuses)

EQUIP an interdimensional arena. FIRE to hurl a column of energy through the battlefield, pulling you and the first enemy hit into the arena. You and your opponent duel to the death.