Gekko
Overview
Sick of being killed while planting the spike because no one else on your team is willing to do it? Well, why not just send a little minion in to do the dirty work for you? Gekko is an agent who is very good at recycling and using abilities more than once in a round thanks to her ability to pick up her minions (only to then throw them again).
Role: Initiator
Initiators can gain information on enemy position for your team and they can help flush enemies out of tight hiding spots.
On defense, their utility is used to gain information first and foremost, but they are also adept at supporting aggressive plays and retake scenarios.
On attack, their utility is used to clear tight angles and to make it harder for opponents to sit in expected defensive positions.
Tips and Tricks
Dizzy [E] has an extremely short cooldown and can be fired again as long as you’re able to reclaim the orb. It’s one of the best tools for clearing an open angle or for entering a site. You just toss it high into the air and let it work for you. If it’s safe, you can pick it back up to use again later in the round. On defense, there are a lot of creative angles for you to throw it straight up to reveal enemies and then be able to pick it back up again.
And it’s not just Dizzy [E] that can be picked up -- both Wingman [Q] and Thrash [X] also drop orbs that you can collect to then use again. Thrash in particular is easy to get back because you can just send it back towards you or to a safe angle if you see nobody on the initial use.
You can combo Mosh Pit [C] with Thrash to kill someone if you catch them in an angle that’s hard to run towards.
You can find Gekko lineups here.
Gekko Stats
49 %
2.73 %
0.92
Gekko Abilities
c
q
e
x
Ability: Mosh Pit
Cost: 250
EQUIP Mosh and FIRE to throw Mosh like a grenade ALT FIRE to throw underhand. Upon landing Mosh duplicates across a large area then after a short delay explodes.
Ability: Wingman
Cost: 300
EQUIP Wingman and FIRE to send Wingman forward seeking enemies. Wingman unleashes a concussive blast toward the first enemy he sees ALT Fire when targeting the Spike site or planted Spike to have Wingman defuse or plant the Spike. To plant, Gekko must have the Spike in his inventory. When Wingman expires she reverts into a dormant globule INTERACT to reclaim the globule and gain another Wingman charge after a short cooldown.
Ability: Dizzy
Cost: Free
EQUIP Dizzy and FIRE to send Dizzy soaring forward through the air. Dizzy charges then unleashes plasma blasts at enemies in line of sight. Enemies hit by her plasma are blinded. When Dizzy expires she reverts into a dormant globule. INTERACT to reclaim the globule and gain another Dizzy charge after a short cooldown.
Ability: Thrash
Cost: 7 (Kills, Orbs, and Spike Plants/Defuses)
EQUIP Thrash and FIRE to link with Thrash’s mind and steer her through enemy territory ACTIVATE to lunge forward and explode, detaining any enemies in a small radius. When Thrash expires she reverts into a dormant globule INTERACT to reclaim the globule and gain another Thrash charge after a short cooldown. Thrash can be reclaimed once.