Breach

Breach Stats

Win Rate

49 %

Pick Rate

3.89 %

K/D

0.94

Breach Abilities

Aftershock

c

Flashpoint

q

Fault Line

e

Rolling Thunder

x

Ability: Aftershock

Cost: 200

EQUIP a fusion charge. FIRE the charge to set a slow-acting burst through the wall. The burst does 80 damage to anyone caught in its area.

Ability: Flashpoint

Cost: 250

EQUIP a blinding charge. FIRE the charge to set fast-acting burst through the wall. The charge detonates to blind all players looking at it.

Ability: Fault Line

Cost: Free. Cd 40s.

EQUIP a seismic blast. HOLD FIRE to increase the distance. RELEASE to set off the quake, dazing all players in its zone and in a line up to the zone.

Ability: Rolling Thunder

Cost: 9 (Kills, Orbs, and Spike Plants/Defuses)

EQUIP a seismic charge. FIRE to send a cascading quake through all terrain in a large cone. The quake dazes and knocks up anyone caught in it.